docs: v4.0.0 confirmed in game; drop wrong crew claim

Radiators carry no crew; CommandConsumer is command points. Status
section records the in-game confirmation of all four behaviours.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011oLWY1G6S8U35bi2FxVWni
This commit is contained in:
2026-08-29 01:49:42 +02:00
co-authored by Claude Fable 5
parent ad17425508
commit 68af02fb3f
2 changed files with 10 additions and 12 deletions
+9 -11
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@@ -72,8 +72,7 @@ The radiator's own on/off switch picks a mode:
vents only when it is nearly full: vent while less than **5%** of the vents only when it is nearly full: vent while less than **5%** of the
network's heat storage is free, hold again once **10%** is free (a deadband network's heat storage is free, hold again once **10%** is free (a deadband
so radiators do not chatter). The ship never overflows heat onto its own so radiators do not chatter). The ship never overflows heat onto its own
parts, and thermal batteries stay topped up as a deep missile reserve. An parts, and thermal batteries stay topped up as a deep missile reserve.
OFF radiator also releases its crew.
The radiator measures the network itself, with a bare `NetworkResourceInput` The radiator measures the network itself, with a bare `NetworkResourceInput`
— the same component an overclocked part pushes its heat through — the same component an overclocked part pushes its heat through
@@ -142,16 +141,15 @@ Switch it **ON** and it runs constantly, exactly as in vanilla.
## Status ## Status
**Release path confirmed, switch semantics not yet.** Against game 0.30.4c on **Confirmed working.** Against game 0.30.4c on 2026-08-29, v4.0.0 in a real
2026-08-29, v3.0.0 in a real fight: radiators idled while the network filled, fight: radiators switched OFF idle while the network fills, vent as it nears
vented as it neared full, the ship never overheated, and they went quiet again full, the ship never overheats, and they go quiet again once missiles drain
once missiles drained the reserve. the reserve. Switched ON they vent constantly, as in vanilla.
v4.0.0 changed only the gate: earlier builds required a launcher to broadcast Earlier builds required a launcher to broadcast "thermal ammo in use" over the
"thermal ammo in use" over the heat network, which worked at load but did not heat network, which worked at load but did not follow the ammo selection live.
follow the ammo selection live. The player's switch expresses the intent more The player's switch expresses the intent more directly, so the broadcast was
directly, so the broadcast was removed and OFF now means "bank heat". That removed in v4.0.0 and OFF now means "bank heat".
switch behaviour is the one thing v4.0.0 has not been played with yet.
### What the assembly says ### What the assembly says
+1 -1
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@@ -34,7 +34,7 @@ Description = "Radiators switched OFF bank heat and vent only when the ship's he
"- ON: vanilla. Vents constantly, the heat is gone.\n\n"\ "- ON: vanilla. Vents constantly, the heat is gone.\n\n"\
"- OFF: banks heat as a deep missile reserve. The radiator idles while the heat "\ "- OFF: banks heat as a deep missile reserve. The radiator idles while the heat "\
"network has room and vents as it approaches full, so the ship never overflows "\ "network has room and vents as it approaches full, so the ship never overflows "\
"heat onto its own parts. An OFF radiator also frees its crew.\n\n"\ "heat onto its own parts.\n\n"\
"- Fail-safe: idling requires measured headroom on the network. If that runs low, "\ "- Fail-safe: idling requires measured headroom on the network. If that runs low, "\
"or cannot be measured at all, radiators vent." "or cannot be measured at all, radiators vent."