docs: v4.0.0 confirmed in game; drop wrong crew claim
Radiators carry no crew; CommandConsumer is command points. Status section records the in-game confirmation of all four behaviours. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011oLWY1G6S8U35bi2FxVWni
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@@ -72,8 +72,7 @@ The radiator's own on/off switch picks a mode:
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vents only when it is nearly full: vent while less than **5%** of the
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vents only when it is nearly full: vent while less than **5%** of the
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network's heat storage is free, hold again once **10%** is free (a deadband
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network's heat storage is free, hold again once **10%** is free (a deadband
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so radiators do not chatter). The ship never overflows heat onto its own
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so radiators do not chatter). The ship never overflows heat onto its own
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parts, and thermal batteries stay topped up as a deep missile reserve. An
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parts, and thermal batteries stay topped up as a deep missile reserve.
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OFF radiator also releases its crew.
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The radiator measures the network itself, with a bare `NetworkResourceInput`
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The radiator measures the network itself, with a bare `NetworkResourceInput`
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— the same component an overclocked part pushes its heat through
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— the same component an overclocked part pushes its heat through
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@@ -142,16 +141,15 @@ Switch it **ON** and it runs constantly, exactly as in vanilla.
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## Status
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## Status
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**Release path confirmed, switch semantics not yet.** Against game 0.30.4c on
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**Confirmed working.** Against game 0.30.4c on 2026-08-29, v4.0.0 in a real
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2026-08-29, v3.0.0 in a real fight: radiators idled while the network filled,
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fight: radiators switched OFF idle while the network fills, vent as it nears
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vented as it neared full, the ship never overheated, and they went quiet again
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full, the ship never overheats, and they go quiet again once missiles drain
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once missiles drained the reserve.
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the reserve. Switched ON they vent constantly, as in vanilla.
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v4.0.0 changed only the gate: earlier builds required a launcher to broadcast
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Earlier builds required a launcher to broadcast "thermal ammo in use" over the
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"thermal ammo in use" over the heat network, which worked at load but did not
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heat network, which worked at load but did not follow the ammo selection live.
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follow the ammo selection live. The player's switch expresses the intent more
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The player's switch expresses the intent more directly, so the broadcast was
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directly, so the broadcast was removed and OFF now means "bank heat". That
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removed in v4.0.0 and OFF now means "bank heat".
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switch behaviour is the one thing v4.0.0 has not been played with yet.
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### What the assembly says
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### What the assembly says
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@@ -34,7 +34,7 @@ Description = "Radiators switched OFF bank heat and vent only when the ship's he
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"- ON: vanilla. Vents constantly, the heat is gone.\n\n"\
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"- ON: vanilla. Vents constantly, the heat is gone.\n\n"\
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"- OFF: banks heat as a deep missile reserve. The radiator idles while the heat "\
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"- OFF: banks heat as a deep missile reserve. The radiator idles while the heat "\
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"network has room and vents as it approaches full, so the ship never overflows "\
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"network has room and vents as it approaches full, so the ship never overflows "\
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"heat onto its own parts. An OFF radiator also frees its crew.\n\n"\
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"heat onto its own parts.\n\n"\
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"- Fail-safe: idling requires measured headroom on the network. If that runs low, "\
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"- Fail-safe: idling requires measured headroom on the network. If that runs low, "\
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"or cannot be measured at all, radiators vent."
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"or cannot be measured at all, radiators vent."
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