fix: path discovery of cosmoteer for manjaro linux
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@@ -98,6 +98,7 @@ No stat or number is changed. Only *when* radiators run.
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mod.rules manifest + patch actions
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components/radiator_auto.rules measures network headroom, gates the radiator
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tests/ offline validation suite
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tests/steam_paths.py finds the game via Steam's libraryfolders.vdf
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tools/dotnet_enum.py reads component schemas out of Cosmoteer.dll
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tools/ildump.py disassembles component methods to readable CIL
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install.sh validate + copy into the Mods folder
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@@ -110,12 +111,18 @@ install.sh validate + copy into the Mods folder
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```
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Then enable **Auto Radiator** in the game's Mods menu. `./install.sh --uninstall`
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removes it. If the script cannot find your Mods folder, set `COSMOTEER_MODS_DIR`.
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removes it.
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The script finds the game by reading Steam's `libraryfolders.vdf`, so a library
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on a second disk and a Proton prefix are both handled. If it still comes up
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empty it prints the libraries it searched; set `COSMOTEER_MODS_DIR` to override.
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## Tests
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```sh
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python3 tests/test_mod.py
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python3 tests/test_mod.py # the mod, against installed game data
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python3 tests/test_steam_paths.py # game discovery
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./tests/test_install.sh # Mods folder discovery
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```
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Cosmoteer applies mod actions to vanilla data at load time. Some mistakes crash
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