feat: auto-gate radiators on heat network surplus

Radiators and Thermal Canister Missile launchers pull from the same heat
pool with identical NetworkResourceOutput settings, and priorities.rules
defines no ordering for heat. A constantly-running radiator therefore
spends missile ammunition to make steam.

Gate radiator dissipation on three network signals instead of the raw
PowerToggle: a 98%/94% hysteresis band on the thermal battery, whether
any launcher is actually set to thermal ammo, and an override driven by
the engine's own OverflowHeatStorage as a safety net.

Storage fullness causes no damage on its own -- only overflow does, and
only above 350 status per tile -- so the band sits high deliberately to
keep the network full as a missile reserve.

Signal polarity is "hold", not "vent", so any ship missing a broadcaster
falls back to vanilla behaviour.

Includes an offline validation suite that resolves every patch target,
component reference and component Type against the installed game data,
since all three otherwise fail only as a crash on game load.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011oLWY1G6S8U35bi2FxVWni
This commit is contained in:
2026-08-28 23:24:32 +02:00
co-authored by Claude Opus 5
commit 831a628b53
10 changed files with 1049 additions and 0 deletions
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#!/usr/bin/env bash
# ABOUT ME
# Installs the Auto Radiator mod into Cosmoteer's user Mods folder.
#
# Why it exists: Cosmoteer loads mods from the user profile directory, which on
# a Proton install lives deep inside the Steam compatdata prefix and is awkward
# to find by hand. This script locates it, validates the mod against the
# installed game data first, and copies only the files the game needs.
#
# Usage: ./install.sh install (validates first)
# ./install.sh --uninstall remove the installed copy
set -euo pipefail
MOD_ID="auto_radiator"
SOURCE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
find_mods_dir() {
# A Cosmoteer profile folder is named after the Steam ID, so glob for it.
local candidates=(
"$HOME"/.local/share/Steam/steamapps/compatdata/799600/pfx/drive_c/users/steamuser/"Saved Games"/Cosmoteer/*/Mods
/mnt/*/SteamLibrary/steamapps/compatdata/799600/pfx/drive_c/users/steamuser/"Saved Games"/Cosmoteer/*/Mods
"$HOME"/"Saved Games"/Cosmoteer/*/Mods
"$HOME"/Documents/"My Games"/Cosmoteer/*/Mods
)
for path in "${candidates[@]}"; do
[ -d "$path" ] && printf '%s\n' "$path" && return 0
done
return 1
}
MODS_DIR="${COSMOTEER_MODS_DIR:-$(find_mods_dir || true)}"
if [ -z "$MODS_DIR" ]; then
echo "Could not find the Cosmoteer Mods folder." >&2
echo "Set COSMOTEER_MODS_DIR to it and run again." >&2
exit 1
fi
TARGET="$MODS_DIR/$MOD_ID"
if [ "${1:-}" = "--uninstall" ]; then
rm -rf "$TARGET"
echo "Removed $TARGET"
exit 0
fi
echo "Validating against installed game data..."
python3 "$SOURCE_DIR/tests/test_mod.py"
echo
echo "Installing to $TARGET"
rm -rf "$TARGET"
mkdir -p "$TARGET"
cp "$SOURCE_DIR/mod.rules" "$TARGET/"
cp -r "$SOURCE_DIR/components" "$TARGET/"
echo "Done. Enable \"Auto Radiator\" in the game's Mods menu."