fix: v3.0.0 -- thresholds on the free-fraction scale the assembly actually uses

Disassembling Cosmoteer.dll (tools/ildump.py) shows PartThresholdToggle
compares plain floats with no percent logic, and that a
NetworkResourceInput's Value is the free fraction (0..1) of the connected
network. v2.1.0 compared that against 2000000, so it always vented.

Thresholds are now 5% / 10% free as local constants. New guard
test_threshold_amounts_match_value_scale fails on the old values. README
corrects the earlier wrong diagnosis of v2.0.0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011oLWY1G6S8U35bi2FxVWni
This commit is contained in:
2026-08-29 01:23:02 +02:00
co-authored by Claude Fable 5
parent da331e955c
commit c5ddc78495
5 changed files with 294 additions and 52 deletions
+67 -35
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@@ -52,11 +52,12 @@ about **172 status/sec per tile** while fully overflowing, so roughly **2
seconds of continuous, total overflow** before fire risk even arms. Radiators seconds of continuous, total overflow** before fire risk even arms. Radiators
react within **0.5 s** (`HeatDissipationConverter { Interval = 0.5 }`). react within **0.5 s** (`HeatDissipationConverter { Interval = 0.5 }`).
With ~2000 status heat of headroom left when venting starts, one overclocked With 5% of one thermal battery (750 status heat) left when venting starts, one
large reactor takes about 0.7 s to consume it, against a 0.5 s radiator reaction overclocked large reactor takes about 0.27 s to consume it, against a 0.5 s
time — so the overshoot lands well under the 350-per-tile threshold at which radiator reaction time — so the overshoot lands well under the 350-per-tile
anything begins to happen. Holding the network near full is safe with a wide threshold at which anything begins to happen. Holding the network near full is
margin, and headroom given up beyond that is ammunition thrown away for nothing. safe with a wide margin, and headroom given up beyond that is ammunition thrown
away for nothing.
The genuine constraint is not the threshold. It is total radiator throughput The genuine constraint is not the threshold. It is total radiator throughput
(1100/sec each) versus sustained generation. If you are short on radiators you (1100/sec each) versus sustained generation. If you are short on radiators you
@@ -67,10 +68,12 @@ overflow continuously and no threshold value saves you.
A radiator vents when **either**: A radiator vents when **either**:
1. **The heat network is running out of room.** The radiator measures this 1. **The heat network is running out of room.** The radiator measures this
itself, with a bare `NetworkResourceInput` — the same way the heat exchanger itself, with a bare `NetworkResourceInput` — the same component an
decides whether it can still push heat (`heat_exchanger.rules`: overclocked part pushes its heat through (`base_part_overclock.rules`:
`IsNetworkHeatNonFull`). Vent below ~2000 status heat of remaining headroom, `NetworkHeatInput`), so it sees exactly what a producer sees. Vent while
hold again above ~6000, a deadband so radiators do not chatter. less than **5%** of the network's heat storage is free, hold again once
**10%** is free — a deadband so radiators do not chatter. Both numbers are
named constants at the top of `components/radiator_auto.rules`.
2. **No launcher on the network is set to Thermal Canister Missiles.** If you 2. **No launcher on the network is set to Thermal Canister Missiles.** If you
are not spending heat as ammunition there is nothing to hoard, so radiators are not spending heat as ammunition there is nothing to hoard, so radiators
behave exactly as in vanilla. behave exactly as in vanilla.
@@ -80,10 +83,13 @@ idle a radiator you have left switched on.
The design is **fail-safe**: holding heat requires positive evidence that the The design is **fail-safe**: holding heat requires positive evidence that the
network has room to spare. Anything missing, disconnected or unmeasurable ends network has room to spare. Anything missing, disconnected or unmeasurable ends
up venting, which is vanilla behaviour. Headroom is measured in absolute heat up venting, which is vanilla behaviour.
rather than as a percentage, because what actually matters is headroom against
your generation rate — 2000 status heat is under a second of one overclocked On one thermal battery (15000 status heat) 5% free is 750 of headroom. An
large reactor. overclocked large reactor fills that in ~0.27 s against the radiator's 0.5 s
interval, so the worst overshoot is ~45 heat per tile, an order of magnitude
under the 350 where anything starts to happen. More storage means more
absolute headroom at the same percentage.
No stat or number is changed. Only *when* radiators run. No stat or number is changed. Only *when* radiators run.
@@ -95,6 +101,7 @@ components/radiator_auto.rules measures network headroom, decides, acts
components/launcher_ammo_signal.rules reports thermal ammo in use components/launcher_ammo_signal.rules reports thermal ammo in use
tests/ offline validation suite tests/ offline validation suite
tools/dotnet_enum.py reads component schemas out of Cosmoteer.dll tools/dotnet_enum.py reads component schemas out of Cosmoteer.dll
tools/ildump.py disassembles component methods to readable CIL
install.sh validate + copy into the Mods folder install.sh validate + copy into the Mods folder
``` ```
@@ -139,32 +146,50 @@ holding heat back for your launchers.
## Status ## Status
**Partly confirmed.** Against game data 0.30.4c, as of 2026-08-29: **Unconfirmed.** Against game data 0.30.4c, as of 2026-08-29:
- Confirmed: the gate closes and idles a radiator when thermal ammo is in use. - Confirmed in game: the gate closes and idles a radiator when thermal ammo is
- Confirmed: with no launcher on thermal ammo, behaviour is vanilla. in use, and with no launcher on thermal ammo behaviour is vanilla.
- **Not yet confirmed: the release path.** v2.0.0 held heat *forever* — thermal - **Not yet confirmed: the release path** — that radiators start venting as the
batteries visibly full, parts taking heat damage, radiators still idle. network fills. v3.0.0 is the first build whose threshold is on the right
scale, and it has not been played yet.
That failure was the dangerous direction, and it came from reading the wrong ### What the assembly says
thing. v2.0.0 put a percentage threshold on a thermal battery's own
`HeatStorage`, which is wrapped by a `NetworkResourceStore`; that local read
never crossed its ceiling however full the network got. v2.1.0 measures the
network's remaining room directly instead, from the radiator, using the same
bare `NetworkResourceInput` the heat exchanger uses — and the polarity is now
fail-safe, so an unmeasurable signal vents rather than holds.
Getting this far took five builds that each loaded without a single error and Nothing about these components is documented, and guessing cost six builds.
misbehaved silently. Cosmoteer reports none of these, so each has a `tools/ildump.py` disassembles `Cosmoteer.dll`, and three methods settle how
mutation-verified test: the measurement actually works:
- `PartThresholdToggle.OnAmountChanged`: `IsToggleOn = (Value >= MinAmount &&
Value <= MaxAmount) != Invert`. Plain floats. **There is no percent logic** —
`88%` in a `.rules` file is simply 0.88.
- `BaseResourceStorage.get_Value`: `Lerp(ProvidedValueRange, Resources /
MaxResources) + Resources × ProvidedValuePerResource`. The default range is
`[0, 1]`, so a storage's value is its **fill fraction**. That is why vanilla
can write `MaxAmount = 88%` against a network-wrapped `HeatStorage`
(`resonance_beam_turret.rules`).
- `PartNetworkResourceInput.get_Value`: `Lerp(ProvidedValueRange, 1 −
Resources / MaxResources)`, where `Resources` is the connected sinks' used
capacity and `MaxResources` their total. So its value is the **free fraction
of the network**, and 0 when nothing is attached.
v2.1.0 compared that 0..1 free fraction against `2000000`. "Space low" was
therefore permanently true, radiators always vented, and the mod was a no-op
with a clean load. v2.0.0's failure was elsewhere, in a battery-to-radiator
broadcast chain that v2.1.0 had already removed.
### Silent failures and their guards
Every build so far loaded without a single error. Cosmoteer reports none of
these, so each has a mutation-verified test:
| Silent failure | Guard | | Silent failure | Guard |
|---|---| |---|---|
| `NetworkToggle` / `NetworkToggleReceiver` carry no signal on a physical ship (every vanilla use sets `IncludeInPhysical = false`) | `test_no_blueprint_only_signal_types`, plus `test_vanilla_marks_those_types_blueprint_only` so the premise cannot go stale | | `NetworkToggle` / `NetworkToggleReceiver` carry no signal on a physical ship (every vanilla use sets `IncludeInPhysical = false`) | `test_no_blueprint_only_signal_types`, plus `test_vanilla_marks_those_types_blueprint_only` so the premise cannot go stale |
| A field name that does not exist in the component's real schema is ignored rather than reported | `test_component_fields_exist_in_schema`, read from the assembly's own metadata | | A field name that does not exist in the component's real schema is ignored rather than reported | `test_component_fields_exist_in_schema`, read from the assembly's own metadata (ALL_CAPS local constants exempt, the vanilla convention) |
| A network component no route reaches never attaches, and reads as absent forever | `test_network_components_are_routed` | | A network component no route reaches never attaches, and reads as absent forever | `test_network_components_are_routed` |
| An `Overrides` value naming a component that is not there reverts the gate to nothing | `test_override_values_name_real_components` | | An `Overrides` value naming a component that is not there reverts the gate to nothing | `test_override_values_name_real_components` |
| A percentage threshold on a network-wrapped `ResourceStorage` never crosses, however full the network is | no test — avoid the pattern; measure the network, not a part's storage | | A threshold on a fraction-valued source compared against an absolute number is permanently on or off | `test_threshold_amounts_match_value_scale` |
Routing was the cause of the first three builds doing nothing. A network Routing was the cause of the first three builds doing nothing. A network
component is only attached if a **route** reaches it: the part's `NetworkPort` component is only attached if a **route** reaches it: the part's `NetworkPort`
@@ -173,18 +198,25 @@ other network component on the part. That is how vanilla connects the radiator's
own `NetworkedThermalDissipationLoadValue`, and how the amplification pump own `NetworkedThermalDissipationLoadValue`, and how the amplification pump
reaches the resonance beam turret. Many parts ship no router at all. reaches the resonance beam turret. Many parts ship no router at all.
None of this is documented: the wiki's modding pages cover no network components ### Tools
at all, so the game's own `.rules` files are the only reference.
`tools/dotnet_enum.py` reads component schemas and enum members straight out of `tools/dotnet_enum.py` reads component schemas and enum members straight out of
`Cosmoteer.dll`, which is how the field and type questions got settled. It is `Cosmoteer.dll` with no dependencies:
useful on its own for any Cosmoteer modding:
```sh ```sh
python3 tools/dotnet_enum.py /path/to/Cosmoteer.dll PartThresholdToggleRules python3 tools/dotnet_enum.py /path/to/Cosmoteer.dll PartThresholdToggleRules
python3 tools/dotnet_enum.py /path/to/Cosmoteer.dll MultiToggleMode python3 tools/dotnet_enum.py /path/to/Cosmoteer.dll MultiToggleMode
``` ```
`tools/ildump.py` goes further and disassembles methods, resolving calls,
fields and strings to names. It needs `dnfile` and `dncil` (pure Python; set
`ILDUMP_PKGS` to a directory of unpacked wheels if they are not installed):
```sh
python3 tools/ildump.py /path/to/Cosmoteer.dll PartNetworkResourceInput get_Value
python3 tools/ildump.py /path/to/Cosmoteer.dll BaseResourceStorageRules .ctor
```
Version 1.4.0 in the git history carries a probe build that makes a radiator Version 1.4.0 in the git history carries a probe build that makes a radiator
report its own internal state through indicator icons, if this ever needs report its own internal state through indicator icons, if this ever needs
debugging again. debugging again.
@@ -193,4 +225,4 @@ debugging again.
- A per-radiator UI toggle for auto/manual, which needs a new `ChoiceID` wired - A per-radiator UI toggle for auto/manual, which needs a new `ChoiceID` wired
into `Data/gui/game/parts/part_toggles.rules`. into `Data/gui/game/parts/part_toggles.rules`.
- Making the 98% / 94% band configurable. - Exposing the 5% / 10% band in the game UI rather than as file constants.
+16 -16
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@@ -18,41 +18,41 @@
// --- Is the heat network running out of room? ------------------------------- // --- Is the heat network running out of room? -------------------------------
// //
// Measured locally, exactly the way the heat exchanger decides whether it can // Measured locally with a bare NetworkResourceInput, the same component an
// still push heat into the network (heat_exchanger.rules: IsNetworkHeatNonFull // overclocked part pushes its heat through (base_part_overclock.rules:
// reads a bare NetworkResourceInput). A NetworkResourceInput's value is how much // NetworkHeatInput), so this is exactly the producer's view of the network.
// the network can still accept.
// //
// Reading a thermal battery's own HeatStorage does NOT work for this. That // Its Value, from Cosmoteer.dll (PartNetworkResourceInput.get_Value, see
// storage is wrapped by a NetworkResourceStore, and v2.0.0 held heat forever -- // tools/ildump.py), is the FREE FRACTION of the connected heat storage:
// batteries visibly full, parts cooking -- because a local percentage threshold // 1 - stored / total capacity -> 1.0 empty, 0.0 full, 0 if nothing attached
// on it never crossed. This measures the network itself instead, from the part // and a ThresholdToggle compares that against MinAmount/MaxAmount as plain
// that acts on the answer, so no cross-part broadcast is involved at all. // floats, so the amounts below are fractions too ("5%" is 0.05).
//
// Amounts are resource units: 1 status heat = 1000 resource units
// (statuses/heat/heat.rules: STATUS_TO_RESOURCE_RATIO).
AutoRad_NetworkSpace AutoRad_NetworkSpace
{ {
Type = NetworkResourceInput Type = NetworkResourceInput
ResourceType = heat ResourceType = heat
Mode = DistributeProportionallyByAvailable Mode = DistributeProportionallyByAvailable
Categories = [ thermal_storage ]
} }
// Under ~2000 status heat of headroom left: vent. // Vent while less than VENT_BELOW_FREE of the network is still free.
AutoRad_SpaceLow AutoRad_SpaceLow
{ {
Type = ThresholdToggle Type = ThresholdToggle
ValueFrom = AutoRad_NetworkSpace ValueFrom = AutoRad_NetworkSpace
MaxAmount = 2000000 VENT_BELOW_FREE = 5%
MaxAmount = &VENT_BELOW_FREE
} }
// Back above ~6000 status heat of headroom: safe to bank heat again. // Hold heat again once at least HOLD_ABOVE_FREE is free. The gap between the
// two is a deadband so radiators do not chatter at the threshold.
AutoRad_SpaceAmple AutoRad_SpaceAmple
{ {
Type = ThresholdToggle Type = ThresholdToggle
ValueFrom = AutoRad_NetworkSpace ValueFrom = AutoRad_NetworkSpace
MinAmount = 6000000 HOLD_ABOVE_FREE = 10%
MinAmount = &HOLD_ABOVE_FREE
} }
AutoRad_LowTrigger AutoRad_LowTrigger
+1 -1
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@@ -21,7 +21,7 @@
ID = ganter.auto_radiator ID = ganter.auto_radiator
Name = "Auto Radiator" Name = "Auto Radiator"
Version = 2.1.0 Version = 3.0.0
CompatibleGameVersions = ["0.30.4c", "0.30.4"] CompatibleGameVersions = ["0.30.4c", "0.30.4"]
ModifiesGameplay = true ModifiesGameplay = true
Author = "Tobias Ganter" Author = "Tobias Ganter"
+71
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@@ -425,6 +425,10 @@ def test_component_fields_exist_in_schema():
for field in component.order: for field in component.order:
if field == "Type": if field == "Type":
continue continue
# ALL_CAPS entries are local constants for &references, the
# vanilla convention (thermal_battery.rules: MAX_STATUS_HEAT).
if field.isupper():
continue
check( check(
field in schema, field in schema,
f"{name}: {component_name} ({type_node.value}) has no field " f"{name}: {component_name} ({type_node.value}) has no field "
@@ -627,6 +631,73 @@ def test_added_indicators_are_valid():
# 8. The mod manifest must declare the fields Cosmoteer requires. # 8. The mod manifest must declare the fields Cosmoteer requires.
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# Threshold amounts must live on the same scale as the value they read.
#
# From Cosmoteer.dll (see tools/ildump.py): PartThresholdToggle compares
# ValueFrom.Value against MinAmount/MaxAmount as plain floats -- "5%" is 0.05,
# nothing more. A ResourceStorage, NetworkResourceStore or NetworkResourceInput
# with the default ProvidedValueRange reports a 0..1 fraction (fill for
# storages, free space for inputs). v2.1.0 compared such a fraction against
# 2000000, so its "space low" toggle was permanently on and the mod was a no-op.
# ---------------------------------------------------------------------------
FRACTION_VALUED_TYPES = {"ResourceStorage", "NetworkResourceStore", "NetworkResourceInput"}
def scalar_number(node, scope=None):
"""Turn a scalar like '5%', '0.25' or '&LOCAL_CONSTANT' into a float.
A leading '&NAME' is looked up in the given scope (the component itself),
the vanilla convention for local constants. Returns None if not numeric.
"""
if node is None:
return None
text = node.value.strip()
if text.startswith("&") and scope is not None:
return scalar_number(scope.get(text[1:].strip("()")), None)
try:
if text.endswith("%"):
return float(text[:-1]) / 100.0
return float(text)
except ValueError:
return None
def test_threshold_amounts_match_value_scale():
check(scalar_number(rules_parser.Node("scalar", "5%")) == 0.05, "'5%' should read as 0.05")
scope = rules_parser.parse("K = 40%\nX = &K")
check(scalar_number(scope.get("X"), scope) == 0.4, "'&K' should resolve through the scope")
for mod_file, target in added_component_sets():
added = rules_parser.parse_file(mod_file)
for name in added.order:
comp = added.get(name)
if comp.kind != "group" or comp.get("Type") is None:
continue
if comp.get("Type").value != "ThresholdToggle":
continue
source_name = comp.get("ValueFrom").value if comp.get("ValueFrom") else None
source = added.get(source_name) if source_name else None
if source is None and target is not None:
source = target.get(source_name)
if source is None or source.get("Type") is None:
continue
source_type = source.get("Type").value
if source_type not in FRACTION_VALUED_TYPES:
continue
if source.get("ProvidedValueRange") is not None or source.get("ProvidedValuePerResource") is not None:
continue
for field in ("MinAmount", "MaxAmount"):
amount = scalar_number(comp.get(field), comp)
if amount is None:
continue
check(
0.0 <= amount <= 1.0,
f"{os.path.basename(mod_file)}: {name}.{field} = {amount} but "
f"{source_name} ({source_type}) reports a 0..1 fraction",
)
def test_manifest_is_well_formed(): def test_manifest_is_well_formed():
mod = rules_parser.parse_file(os.path.join(MOD_ROOT, "mod.rules")) mod = rules_parser.parse_file(os.path.join(MOD_ROOT, "mod.rules"))
for field in ("ID", "Name", "Version", "CompatibleGameVersions", "ModifiesGameplay"): for field in ("ID", "Name", "Version", "CompatibleGameVersions", "ModifiesGameplay"):
+139
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@@ -0,0 +1,139 @@
#!/usr/bin/env python3
# ABOUT ME
# Disassembles methods of named classes in Cosmoteer.dll to readable CIL, with
# call/field/string operands resolved to names. Exists because the wiki
# documents none of the component internals: this is how the mod learned that
# PartThresholdToggle compares plain floats (no percent logic) and that a
# NetworkResourceInput's Value is the free fraction of the connected network.
#
# Usage:
# python3 tools/ildump.py <Cosmoteer.dll> <Type[,Type...]> [method-substring[,...]]
#
# python3 tools/ildump.py Bin/Cosmoteer.dll PartThresholdToggle OnAmountChanged
# python3 tools/ildump.py Bin/Cosmoteer.dll PartNetworkResourceInput get_Value
# python3 tools/ildump.py Bin/Cosmoteer.dll BaseResourceStorageRules .ctor # field defaults
#
# Needs the pure-Python packages dnfile (0.18.0) and dncil (1.0.2), plus pefile.
# Set ILDUMP_PKGS to a directory holding unpacked wheels if they are not
# installed system-wide. tools/dotnet_enum.py answers the cheaper question
# "which fields does this Rules class have" without any dependency.
import os
import sys
if os.environ.get("ILDUMP_PKGS"):
sys.path.insert(0, os.environ["ILDUMP_PKGS"])
import dnfile # noqa: E402
from dncil.cil.body import CilMethodBody # noqa: E402
from dncil.cil.body.reader import CilMethodBodyReaderBase # noqa: E402
TABLES = {
0x01: "TypeRef",
0x02: "TypeDef",
0x04: "Field",
0x06: "MethodDef",
0x0A: "MemberRef",
0x1B: "TypeSpec",
0x2B: "MethodSpec",
}
class _Reader(CilMethodBodyReaderBase):
def __init__(self, pe, row):
self.pe = pe
self.off = pe.get_offset_from_rva(row.Rva)
def read(self, n):
data = self.pe.get_data(self.pe.get_rva_from_offset(self.off), n)
self.off += n
return data
def tell(self):
return self.off
def seek(self, offset):
self.off = offset
return offset
class Dumper:
def __init__(self, dll_path):
self.pe = dnfile.dnPE(dll_path)
self.method_owner = {}
for tdef in self.pe.net.mdtables.TypeDef.rows:
for method in tdef.MethodList:
self.method_owner[id(method.row)] = str(tdef.TypeName)
def resolve(self, token):
value = token.value if hasattr(token, "value") else int(token)
table, rid = value >> 24, value & 0xFFFFFF
if table == 0x70:
try:
return repr(self.pe.net.user_strings.get(rid).value)
except Exception:
return f"str#{rid}"
name = TABLES.get(table)
if name is None:
return f"tok{value:08x}"
try:
row = getattr(self.pe.net.mdtables, name).rows[rid - 1]
except Exception:
return f"{name}#{rid}"
if name == "MethodDef":
return f"{self.method_owner.get(id(row), '?')}::{row.Name}"
if name == "MemberRef":
return f"{getattr(row.Class.row, 'TypeName', '?')}::{row.Name}"
if name == "Field":
return f"fld {row.Name}"
if name in ("TypeDef", "TypeRef"):
return f"type {row.TypeName}"
return name
def find_type(self, type_name):
for tdef in self.pe.net.mdtables.TypeDef.rows:
if str(tdef.TypeName) == type_name:
return tdef
return None
def dump(self, type_name, only=None, out=sys.stdout):
tdef = self.find_type(type_name)
if tdef is None:
print(f"no type {type_name}", file=out)
return
parent = getattr(tdef.Extends.row, "TypeName", "?")
print(f"=== {type_name} extends {parent}", file=out)
print("fields:", [str(f.row.Name) for f in tdef.FieldList], file=out)
for method in (m.row for m in tdef.MethodList):
name = str(method.Name)
if only and not any(o in name for o in only):
continue
print(f"--- {name}", file=out)
if not method.Rva:
continue
try:
body = CilMethodBody(_Reader(self.pe, method))
except Exception as error:
print(f" (no body: {error})", file=out)
continue
for ins in body.instructions:
operand = ins.operand
if type(operand).__name__.endswith("Token"):
operand = self.resolve(operand)
shown = "" if operand is None else operand
print(f" {ins.offset:04x} {ins.opcode.name} {shown}", file=out)
def main(argv):
if len(argv) < 3:
print(__doc__ or "usage: ildump.py <Cosmoteer.dll> <Type[,Type]> [method[,method]]")
return 2
dumper = Dumper(argv[1])
only = argv[3].split(",") if len(argv) > 3 else None
for type_name in argv[2].split(","):
dumper.dump(type_name, only)
return 0
if __name__ == "__main__":
sys.exit(main(sys.argv))