// ABOUT ME // A single component merged into the Missile Launcher. It broadcasts, over the // heat network, whether this launcher is currently set to Thermal Canister // Missiles. // // Why it exists: banking heat is only worth anything if something on the ship // actually spends heat as ammunition. On a ship with no thermal launchers, // holding the heat network near full buys nothing, so the radiators should just // behave as they do in vanilla. Radiators treat the absence of this broadcast // as permission to vent freely. // // ThermalMissilesToggle is the launcher's own vanilla mode toggle // (ModeToggle, Mode = MissileType, OnMode = 4), so this signal follows the // player's ammunition selection live, including mid-battle switches. NetworkedThermalAmmoUser { Type = NetworkToggle ToggleSource = ThermalMissilesToggle Categories = [ auto_radiator_ammo_user ] IncludeInPhysical = true IncludeInBlueprints = false }