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cosmoteer-pressure-relief-r…/install.sh
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#!/usr/bin/env bash
# ABOUT ME
# Installs the Auto Radiator mod into Cosmoteer's user Mods folder.
#
# Why it exists: Cosmoteer loads mods from the user profile directory, which on
# a Proton install lives deep inside the Steam compatdata prefix of whichever
# library the game was installed to. That library can sit on any disk, so this
# script reads Steam's own libraryfolders.vdf to find it, validates the mod
# against the installed game data, and copies only the files the game needs.
#
# Usage: ./install.sh install (validates first)
# ./install.sh --uninstall remove the installed copy
#
# Sourcing this file defines the discovery functions without installing, and
# leaves the sourcing shell's options untouched.
MOD_ID="auto_radiator"
COSMOTEER_APPID=799600
SOURCE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
steam_roots() {
# The Steam client directories, one per install flavour: the modern default,
# the two legacy symlinks, and Flatpak's sandboxed home.
printf '%s\n' \
"$HOME/.local/share/Steam" \
"$HOME/.steam/steam" \
"$HOME/.steam/root" \
"$HOME/.var/app/com.valvesoftware.Steam/data/Steam"
}
steam_libraries() {
# Every library folder Steam knows about. libraryfolders.vdf lists one
# "path" per library; the app data sits in <path>/steamapps. Steam's own
# root is listed there too, but emit it regardless so a missing or
# unreadable manifest still leaves the default library searchable.
local root vdf
steam_roots
while read -r root; do
vdf="$root/steamapps/libraryfolders.vdf"
[ -f "$vdf" ] || continue
sed -n 's/^[[:space:]]*"path"[[:space:]]*"\(.*\)"[[:space:]]*$/\1/p' "$vdf"
done < <(steam_roots)
}
find_mods_dir() {
local lib path
local -a libraries
readarray -t libraries < <(steam_libraries)
# Proton keeps the profile inside the game's compat prefix. The profile
# folder is named after the Steam ID, so glob for it.
for lib in "${libraries[@]}"; do
for path in "$lib/steamapps/compatdata/$COSMOTEER_APPID/pfx/drive_c/users/steamuser/Saved Games/Cosmoteer"/*/Mods; do
[ -d "$path" ] && printf '%s\n' "$path" && return 0
done
done
# A native or Windows install keeps the profile in the user's home.
for path in "$HOME/Saved Games/Cosmoteer"/*/Mods "$HOME/Documents/My Games/Cosmoteer"/*/Mods; do
[ -d "$path" ] && printf '%s\n' "$path" && return 0
done
return 1
}
resolve_mods_dir() {
# An explicit COSMOTEER_MODS_DIR wins, so an unusual install can be pointed
# at by hand when discovery comes up empty.
if [ -n "${COSMOTEER_MODS_DIR:-}" ]; then
printf '%s\n' "$COSMOTEER_MODS_DIR"
return 0
fi
find_mods_dir
}
main() {
set -euo pipefail
local mods_dir target
mods_dir="$(resolve_mods_dir || true)"
if [ -z "$mods_dir" ]; then
echo "Could not find the Cosmoteer Mods folder." >&2
echo "Searched these Steam libraries:" >&2
steam_libraries | sort -u | sed 's/^/ /' >&2
echo "Set COSMOTEER_MODS_DIR to it and run again." >&2
return 1
fi
target="$mods_dir/$MOD_ID"
if [ "${1:-}" = "--uninstall" ]; then
rm -rf "$target"
echo "Removed $target"
return 0
fi
echo "Validating against installed game data..."
python3 "$SOURCE_DIR/tests/test_mod.py"
echo
echo "Installing to $target"
rm -rf "$target"
mkdir -p "$target"
cp "$SOURCE_DIR/mod.rules" "$target/"
cp -r "$SOURCE_DIR/components" "$target/"
echo "Done. Enable \"Auto Radiator\" in the game's Mods menu."
}
if [ "${BASH_SOURCE[0]}" = "$0" ]; then
main "$@"
fi