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// About me: Writes assets/gameart.png from the generated artwork in src/gameart.ts.
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// Kept as a separate step from the build so the committed image only changes when
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// someone deliberately regenerates it.
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//
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// Usage: node scripts/make-gameart.mjs [outputPath]
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import { mkdirSync, writeFileSync } from 'node:fs';
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import { dirname, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { encodePng, renderGameArt } from '../src/gameart.ts';
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const projectRoot = resolve(dirname(fileURLToPath(import.meta.url)), '..');
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const output = resolve(projectRoot, process.argv[2] ?? 'assets/gameart.png');
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mkdirSync(dirname(output), { recursive: true });
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const png = encodePng(renderGameArt());
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writeFileSync(output, png);
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console.log(`wrote ${output} (${png.length} bytes)`);
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