feat: v4.1.0 -- workshop-ready (logo, path discovery, docs)
Players install from Steam Workshop instead of install.sh, which failed on Windows (bash) and a Manjaro box (hard-coded Mods globs). Adds Logo + logo.png the uploader ships, tools/steam_paths.py reading Steam's libraryfolders.vdf (Flatpak/Snap/second disk/Windows), and README install tiers plus in-game publishing steps. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014TkQMhvEyoFqKzeCC69N6o
This commit is contained in:
@@ -96,26 +96,70 @@ No stat or number is changed. Only *when* radiators run.
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```
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mod.rules manifest + patch actions
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logo.png Workshop preview / in-game mod logo
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components/radiator_auto.rules measures network headroom, gates the radiator
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tests/ offline validation suite
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tools/steam_paths.py finds the game and the Mods folder via Steam's library list
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tools/dotnet_enum.py reads component schemas out of Cosmoteer.dll
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tools/ildump.py disassembles component methods to readable CIL
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install.sh validate + copy into the Mods folder
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install.sh author's dev loop: validate + copy into the Mods folder
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```
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## Install
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### Steam Workshop (any OS)
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Subscribe to **Auto Radiator** on the Steam Workshop and enable it in the
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game's Mods menu. Steam places it under
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`steamapps/workshop/content/799600/<item id>/` and the game loads it from
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there; no files to copy.
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*Workshop link: pending first upload.*
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### Manual (any OS)
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Copy `mod.rules`, `logo.png` and the `components/` folder into a folder named
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`auto_radiator` inside your user Mods folder, then enable it in the Mods menu:
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| | Mods folder |
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|---|---|
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| Windows | `%USERPROFILE%\Saved Games\Cosmoteer\<SteamID>\Mods\` |
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| Linux (Proton) | `<Steam library>/steamapps/compatdata/799600/pfx/drive_c/users/steamuser/Saved Games/Cosmoteer/<SteamID>/Mods/` |
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### From this repo (Linux, for development)
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```sh
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./install.sh
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```
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Then enable **Auto Radiator** in the game's Mods menu. `./install.sh --uninstall`
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removes it. If the script cannot find your Mods folder, set `COSMOTEER_MODS_DIR`.
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Validates against the installed game first, then copies the same file set the
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Workshop uploader ships. `./install.sh --uninstall` removes it. Discovery reads
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Steam's `libraryfolders.vdf`, so a second disk, Flatpak, Snap or the Debian
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package all work; if it still cannot find your Mods folder, set
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`COSMOTEER_MODS_DIR` (and `COSMOTEER_DATA` for the game data).
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## Publishing to the Workshop
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The uploader is built into the game; no `steamcmd` needed.
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1. `./install.sh` so the current files sit in the user Mods folder.
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2. In game: **Mods** → find *Auto Radiator* under *User Mods* → right-click →
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**Upload to Steam Workshop**.
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3. Fill name, description, preview image (defaults to `logo.png`), visibility
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and game version range → **Start Upload**.
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4. Updates use the same menu item; it asks for change notes. Bump `Version`
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in `mod.rules` first — multiplayer and save syncing match on it.
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The **entire** mod folder is uploaded, which is why `install.sh` copies only
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`mod.rules`, `logo.png` and `components/`. The Workshop item is bound to the
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mod `ID`; keep `ganter.auto_radiator` stable. Steam does not refresh the
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preview image on later uploads, and rejects previews over 500 KB.
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## Tests
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```sh
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python3 tests/test_mod.py
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python3 tests/test_mod.py # mod against installed game data
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python3 tests/test_steam_paths.py # Steam library discovery, on fake layouts
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```
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Cosmoteer applies mod actions to vanilla data at load time. Some mistakes crash
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@@ -127,7 +171,8 @@ silently do nothing; see **Status** below for the four this project hit and the
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guard for each. The suite also self-checks its own parser against known vanilla
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facts first, so a broken parser fails loudly instead of passing everything.
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Set `COSMOTEER_DATA` to point at a different install, and `COSMOTEER_ASSEMBLY`
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The game is found through Steam's library list (`tools/steam_paths.py`). Set
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`COSMOTEER_DATA` to point at a different install, and `COSMOTEER_ASSEMBLY`
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for the schema checks.
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## How to tell it is working
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+11
-24
@@ -2,10 +2,12 @@
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# ABOUT ME
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# Installs the Auto Radiator mod into Cosmoteer's user Mods folder.
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#
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# Why it exists: Cosmoteer loads mods from the user profile directory, which on
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# a Proton install lives deep inside the Steam compatdata prefix and is awkward
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# to find by hand. This script locates it, validates the mod against the
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# installed game data first, and copies only the files the game needs.
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# Why it exists: this is the author's dev loop. Cosmoteer loads user mods from
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# the profile directory, which on a Proton install lives deep inside the Steam
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# compatdata prefix. This script locates it, validates the mod against the
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# installed game data first, and copies only the files the game needs -- the
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# exact set that "Upload to Steam Workshop" later ships. Players install from
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# the Workshop instead; see README.md.
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#
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# Usage: ./install.sh install (validates first)
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# ./install.sh --uninstall remove the installed copy
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@@ -15,25 +17,10 @@ set -euo pipefail
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MOD_ID="auto_radiator"
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SOURCE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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find_mods_dir() {
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# A Cosmoteer profile folder is named after the Steam ID, so glob for it.
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local candidates=(
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"$HOME"/.local/share/Steam/steamapps/compatdata/799600/pfx/drive_c/users/steamuser/"Saved Games"/Cosmoteer/*/Mods
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/mnt/*/SteamLibrary/steamapps/compatdata/799600/pfx/drive_c/users/steamuser/"Saved Games"/Cosmoteer/*/Mods
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"$HOME"/"Saved Games"/Cosmoteer/*/Mods
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"$HOME"/Documents/"My Games"/Cosmoteer/*/Mods
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)
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for path in "${candidates[@]}"; do
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[ -d "$path" ] && printf '%s\n' "$path" && return 0
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done
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return 1
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}
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MODS_DIR="${COSMOTEER_MODS_DIR:-$(find_mods_dir || true)}"
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if [ -z "$MODS_DIR" ]; then
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echo "Could not find the Cosmoteer Mods folder." >&2
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echo "Set COSMOTEER_MODS_DIR to it and run again." >&2
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# Discovery reads Steam's own library list, so a second disk, Flatpak, Snap
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# or the Debian package all work. See tools/steam_paths.py.
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if ! MODS_DIR="$(python3 "$SOURCE_DIR/tools/steam_paths.py" --mods)"; then
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echo "Set COSMOTEER_MODS_DIR to the Mods folder and run again." >&2
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exit 1
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fi
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@@ -52,7 +39,7 @@ echo
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echo "Installing to $TARGET"
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rm -rf "$TARGET"
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mkdir -p "$TARGET"
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cp "$SOURCE_DIR/mod.rules" "$TARGET/"
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cp "$SOURCE_DIR/mod.rules" "$SOURCE_DIR/logo.png" "$TARGET/"
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cp -r "$SOURCE_DIR/components" "$TARGET/"
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echo "Done. Enable \"Auto Radiator\" in the game's Mods menu."
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@@ -22,10 +22,11 @@
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ID = ganter.auto_radiator
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Name = "Auto Radiator"
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Version = 4.0.0
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Version = 4.1.0
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CompatibleGameVersions = ["0.30.4c", "0.30.4"]
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ModifiesGameplay = true
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Author = "Tobias Ganter"
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Logo = "logo.png"
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Description = "Radiators switched OFF bank heat and vent only when the ship's heat storage is nearly full.\n\n"\
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"Thermal Canister Missiles are built from your ship's own heat, and in vanilla "\
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+25
-15
@@ -8,23 +8,20 @@
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# against the player's actual installed game data, before the game is launched.
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#
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# Run: python3 tests/test_mod.py
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# The game install is found automatically, or set COSMOTEER_DATA to override.
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# The game install is found through Steam's own library list (tools/steam_paths.py),
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# or set COSMOTEER_DATA to override.
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import os
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import re
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import sys
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MOD_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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sys.path.insert(0, os.path.join(MOD_ROOT, "tools"))
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import rules_parser
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import steam_paths
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MOD_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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CANDIDATE_DATA_DIRS = [
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"/mnt/SSD4TB/SteamLibrary/steamapps/common/Cosmoteer/Data",
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os.path.expanduser("~/.local/share/Steam/steamapps/common/Cosmoteer/Data"),
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os.path.expanduser("~/.steam/steam/steamapps/common/Cosmoteer/Data"),
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]
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# Component fields whose value names another component in the same part.
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COMPONENT_REF_FIELDS = {
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@@ -56,13 +53,8 @@ def check(condition, message):
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def find_data_dir():
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override = os.environ.get("COSMOTEER_DATA")
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if override:
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return override
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for path in CANDIDATE_DATA_DIRS:
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if os.path.isdir(path):
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return path
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return None
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"""Locate the installed game's Data folder via tools/steam_paths.py."""
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return steam_paths.find_data_dir()
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DATA = find_data_dir()
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@@ -745,6 +737,24 @@ def test_manifest_is_well_formed():
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)
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def test_manifest_declares_existing_logo():
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"""Steam Workshop shows the mod's Logo; the file must ship inside the mod
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folder, be a real PNG, and stay under Steam's 500 KB preview limit."""
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mod = rules_parser.parse_file(os.path.join(MOD_ROOT, "mod.rules"))
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logo = mod.get("Logo")
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check(logo is not None, "mod.rules is missing the 'Logo' field")
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if logo is None:
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return
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path = os.path.join(MOD_ROOT, logo.value.strip('"'))
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check(os.path.isfile(path), f"Logo file does not exist: {path}")
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if not os.path.isfile(path):
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return
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with open(path, "rb") as f:
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magic = f.read(8)
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check(magic == b"\x89PNG\r\n\x1a\n", f"Logo is not a PNG: {path}")
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check(os.path.getsize(path) < 500_000, "Logo must be under 500 KB for Workshop upload")
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def main():
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if DATA is None or not os.path.isdir(DATA):
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print("SKIP: Cosmoteer Data folder not found. Set COSMOTEER_DATA to run these tests.")
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@@ -0,0 +1,137 @@
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# ABOUT ME
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# Tests for tools/steam_paths.py, the Steam library discovery shared by
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# install.sh and tests/test_mod.py.
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#
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# Why this exists: the discovery must work on machines the author does not
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# own -- Flatpak Steam, a second library on another disk, Windows profiles.
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# Each test builds a fake filesystem under a temporary HOME, so no real Steam
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# install is needed and every layout is exercised on every run.
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#
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# Run: python3 tests/test_steam_paths.py
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import os
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import sys
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import tempfile
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sys.path.insert(0, os.path.join(os.path.dirname(os.path.dirname(os.path.abspath(__file__))), "tools"))
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import steam_paths
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_failures = []
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_checks = 0
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def check(condition, message):
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global _checks
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_checks += 1
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if not condition:
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_failures.append(message)
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PROTON_MODS = "steamapps/compatdata/799600/pfx/drive_c/users/steamuser/Saved Games/Cosmoteer/76561190000000000/Mods"
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def make_library(root, with_game=True, with_mods=True):
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os.makedirs(os.path.join(root, "steamapps"), exist_ok=True)
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if with_game:
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os.makedirs(os.path.join(root, "steamapps/common/Cosmoteer/Data"))
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if with_mods:
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os.makedirs(os.path.join(root, PROTON_MODS))
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def write_vdf(steam_root, library_paths):
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entries = "".join(
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f'\t"{i}"\n\t{{\n\t\t"path"\t\t"{p}"\n\t\t"label"\t\t""\n\t}}\n'
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for i, p in enumerate(library_paths)
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)
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os.makedirs(os.path.join(steam_root, "steamapps"), exist_ok=True)
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with open(os.path.join(steam_root, "steamapps/libraryfolders.vdf"), "w") as f:
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f.write('"libraryfolders"\n{\n' + entries + "}\n")
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def test_second_library_from_vdf():
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with tempfile.TemporaryDirectory() as home:
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steam = os.path.join(home, ".local/share/Steam")
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second = os.path.join(home, "disk2/SteamLibrary")
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make_library(steam, with_game=False, with_mods=False)
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make_library(second)
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write_vdf(steam, [steam, second])
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env = {"HOME": home}
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check(
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steam_paths.find_data_dir(env) == os.path.join(second, "steamapps/common/Cosmoteer/Data"),
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"Data dir in a second library listed in libraryfolders.vdf was not found",
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)
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check(
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steam_paths.find_mods_dir(env) == os.path.join(second, PROTON_MODS),
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"Proton Mods dir in a second library was not found",
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)
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def test_flatpak_steam_root():
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with tempfile.TemporaryDirectory() as home:
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steam = os.path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam")
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make_library(steam)
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env = {"HOME": home}
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check(
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steam_paths.find_data_dir(env) == os.path.join(steam, "steamapps/common/Cosmoteer/Data"),
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"Flatpak Steam root was not searched for the Data dir",
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)
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check(
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steam_paths.find_mods_dir(env) == os.path.join(steam, PROTON_MODS),
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"Flatpak Steam root was not searched for the Mods dir",
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)
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def test_steam_root_without_vdf_still_works():
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with tempfile.TemporaryDirectory() as home:
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steam = os.path.join(home, ".steam/debian-installation")
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make_library(steam)
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env = {"HOME": home}
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check(
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steam_paths.find_data_dir(env) == os.path.join(steam, "steamapps/common/Cosmoteer/Data"),
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"A Steam root with no libraryfolders.vdf should still be searched itself",
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)
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def test_windows_profile_mods_dir():
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with tempfile.TemporaryDirectory() as profile:
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mods = os.path.join(profile, "Saved Games/Cosmoteer/76561190000000000/Mods")
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os.makedirs(mods)
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env = {"USERPROFILE": profile}
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check(steam_paths.find_mods_dir(env) == mods, "Windows Saved Games Mods dir was not found")
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def test_env_overrides_win():
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with tempfile.TemporaryDirectory() as home:
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env = {"HOME": home, "COSMOTEER_DATA": "/override/Data", "COSMOTEER_MODS_DIR": "/override/Mods"}
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check(steam_paths.find_data_dir(env) == "/override/Data", "COSMOTEER_DATA override ignored")
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check(steam_paths.find_mods_dir(env) == "/override/Mods", "COSMOTEER_MODS_DIR override ignored")
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def test_nothing_found_returns_none_and_lists_roots():
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with tempfile.TemporaryDirectory() as home:
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env = {"HOME": home}
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check(steam_paths.find_data_dir(env) is None, "Empty HOME must yield None for Data")
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check(steam_paths.find_mods_dir(env) is None, "Empty HOME must yield None for Mods")
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roots = steam_paths.steam_roots(env)
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check(any(r.startswith(home) for r in roots), "steam_roots must report the candidates it would try")
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def main():
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for name, test in sorted(globals().items()):
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if name.startswith("test_") and callable(test):
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before = len(_failures)
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test()
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print(f" [{'PASS' if len(_failures) == before else 'FAIL'}] {name}")
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print(f"\n{_checks} checks run.")
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if _failures:
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print(f"{len(_failures)} FAILED:\n")
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for failure in _failures:
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print(f" - {failure}")
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return 1
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print("All checks passed.")
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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Executable
+119
@@ -0,0 +1,119 @@
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#!/usr/bin/env python3
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# ABOUT ME
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||||
# Finds the installed Cosmoteer game data and the user Mods folder, wherever
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# Steam put them. Shared by install.sh and tests/test_mod.py.
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#
|
||||
# Why it exists: Steam lives in different places (native, Flatpak, Snap,
|
||||
# Debian package, Windows) and a game can sit in any library listed in
|
||||
# steamapps/libraryfolders.vdf, often on another disk. Hard-coded globs miss
|
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# those; this reads Steam's own library list instead.
|
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#
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# Environment overrides always win: COSMOTEER_DATA for the Data folder,
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# COSMOTEER_MODS_DIR for the Mods folder.
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#
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# Usage: python3 tools/steam_paths.py --data print the Data folder
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# python3 tools/steam_paths.py --mods print the Mods folder
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# Exit 1 with the roots tried on stderr when nothing is found.
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import glob
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import os
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import re
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import sys
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APP_ID = "799600"
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PROTON_PROFILE = "compatdata/" + APP_ID + "/pfx/drive_c/users/steamuser/Saved Games/Cosmoteer"
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|
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# Steam roots relative to HOME, in the order they are tried.
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STEAM_ROOTS_UNDER_HOME = [
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".local/share/Steam",
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".steam/steam",
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".steam/debian-installation",
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".var/app/com.valvesoftware.Steam/.local/share/Steam",
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".snap/steam/common/.local/share/Steam",
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"snap/steam/common/.local/share/Steam",
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]
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_VDF_PATH = re.compile(r'"path"\s+"([^"]+)"')
|
||||
|
||||
|
||||
def steam_roots(env=None):
|
||||
"""Candidate Steam install roots for this environment (existing or not)."""
|
||||
env = os.environ if env is None else env
|
||||
home = env.get("HOME")
|
||||
roots = [os.path.join(home, rel) for rel in STEAM_ROOTS_UNDER_HOME] if home else []
|
||||
program_files = env.get("PROGRAMFILES(X86)") or env.get("ProgramFiles(x86)")
|
||||
if program_files:
|
||||
roots.append(os.path.join(program_files, "Steam"))
|
||||
return roots
|
||||
|
||||
|
||||
def libraries(env=None):
|
||||
"""Every Steam library folder: each root plus what its libraryfolders.vdf lists."""
|
||||
seen = []
|
||||
for root in steam_roots(env):
|
||||
for candidate in [root] + _vdf_libraries(root):
|
||||
candidate = os.path.realpath(candidate)
|
||||
if candidate not in seen and os.path.isdir(os.path.join(candidate, "steamapps")):
|
||||
seen.append(candidate)
|
||||
return seen
|
||||
|
||||
|
||||
def _vdf_libraries(root):
|
||||
vdf = os.path.join(root, "steamapps", "libraryfolders.vdf")
|
||||
if not os.path.isfile(vdf):
|
||||
return []
|
||||
with open(vdf, encoding="utf-8", errors="replace") as f:
|
||||
return [p.replace("\\\\", "\\") for p in _VDF_PATH.findall(f.read())]
|
||||
|
||||
|
||||
def find_data_dir(env=None):
|
||||
env = os.environ if env is None else env
|
||||
override = env.get("COSMOTEER_DATA")
|
||||
if override:
|
||||
return override
|
||||
for library in libraries(env):
|
||||
data = os.path.join(library, "steamapps", "common", "Cosmoteer", "Data")
|
||||
if os.path.isdir(data):
|
||||
return data
|
||||
return None
|
||||
|
||||
|
||||
def find_mods_dir(env=None):
|
||||
env = os.environ if env is None else env
|
||||
override = env.get("COSMOTEER_MODS_DIR")
|
||||
if override:
|
||||
return override
|
||||
patterns = [
|
||||
os.path.join(library, "steamapps", PROTON_PROFILE, "*", "Mods") for library in libraries(env)
|
||||
]
|
||||
profile = env.get("USERPROFILE")
|
||||
if profile:
|
||||
patterns.append(os.path.join(profile, "Saved Games", "Cosmoteer", "*", "Mods"))
|
||||
for pattern in patterns:
|
||||
for match in sorted(glob.glob(pattern)):
|
||||
if os.path.isdir(match):
|
||||
return match
|
||||
return None
|
||||
|
||||
|
||||
def main(argv):
|
||||
if argv[1:] == ["--data"]:
|
||||
found = find_data_dir()
|
||||
what = "Cosmoteer Data folder"
|
||||
elif argv[1:] == ["--mods"]:
|
||||
found = find_mods_dir()
|
||||
what = "Cosmoteer Mods folder"
|
||||
else:
|
||||
print(__doc__ or "usage: steam_paths.py --data | --mods", file=sys.stderr)
|
||||
return 2
|
||||
if found:
|
||||
print(found)
|
||||
return 0
|
||||
print(f"Could not find the {what}. Steam roots tried:", file=sys.stderr)
|
||||
for root in steam_roots():
|
||||
print(f" {root}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main(sys.argv))
|
||||
Reference in New Issue
Block a user