fix: path discovery of cosmoteer for manjaro linux
This commit is contained in:
@@ -0,0 +1,84 @@
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#!/usr/bin/env python3
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# ABOUT ME
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# Locates Cosmoteer's installed Data folder by asking Steam where its libraries
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# are.
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#
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# Why this exists: the mod tests validate against vanilla game data, and the
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# game can be installed to any Steam library on any disk. A fixed list of
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# guessed paths misses real installs, so this reads the library roots out of
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# Steam's own libraryfolders.vdf and looks for the game under each one.
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#
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# install.sh carries the same logic in bash for finding the Mods folder.
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import os
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import re
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COSMOTEER_APPID = 799600
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# One "path" entry per library root; the app data sits in <path>/steamapps.
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_LIBRARY_PATH_RE = re.compile(r'^\s*"path"\s*"(.*)"\s*$')
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def steam_roots(home):
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"""The Steam client directories, one per install flavour."""
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return [
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os.path.join(home, ".local/share/Steam"),
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os.path.join(home, ".steam/steam"),
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os.path.join(home, ".steam/root"),
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os.path.join(home, ".var/app/com.valvesoftware.Steam/data/Steam"),
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]
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def steam_libraries(home):
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"""Every Steam library root, in search order and without duplicates.
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Steam's own roots come first so the default library stays searchable even
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when libraryfolders.vdf is missing or unreadable.
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"""
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libraries = list(steam_roots(home))
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for root in steam_roots(home):
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vdf = os.path.join(root, "steamapps", "libraryfolders.vdf")
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try:
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with open(vdf, encoding="utf-8", errors="replace") as handle:
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lines = handle.readlines()
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except OSError:
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continue
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for line in lines:
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match = _LIBRARY_PATH_RE.match(line)
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if match:
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libraries.append(match.group(1).replace("\\\\", "\\"))
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seen = set()
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unique = []
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for library in libraries:
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if library not in seen:
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seen.add(library)
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unique.append(library)
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return unique
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def find_data_dir(home=None, environ=None):
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"""The Cosmoteer Data folder, or None when the game is not installed.
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COSMOTEER_DATA overrides discovery so an unusual install can be pointed at
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by hand.
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"""
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environ = os.environ if environ is None else environ
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override = environ.get("COSMOTEER_DATA")
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if override:
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return override
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home = os.path.expanduser("~") if home is None else home
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for library in steam_libraries(home):
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data = os.path.join(library, "steamapps", "common", "Cosmoteer", "Data")
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if os.path.isdir(data):
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return data
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return None
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def find_bin_dir(home=None, environ=None):
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"""The Cosmoteer Bin folder, which sits beside Data."""
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data = find_data_dir(home=home, environ=environ)
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if not data:
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return None
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return os.path.join(os.path.dirname(data), "Bin")
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Executable
+122
@@ -0,0 +1,122 @@
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#!/usr/bin/env bash
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# ABOUT ME
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# Tests install.sh's discovery of the Cosmoteer Mods folder.
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#
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# Why it exists: the Mods folder sits inside a Proton prefix under whichever
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# Steam library the game was installed to, and that library can live anywhere.
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# Guessing paths misses real installs, so discovery reads Steam's own
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# libraryfolders.vdf. These tests build fake Steam trees and check that the
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# discovery finds the Mods folder in each layout.
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#
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# Usage: ./tests/test_install.sh
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set -uo pipefail
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REPO_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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APPID=799600
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PROFILE=76561198000495479
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# Sourcing install.sh must define the functions without installing anything.
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source "$REPO_DIR/install.sh"
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failures=0
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tmp_root="$(mktemp -d)"
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trap 'rm -rf "$tmp_root"' EXIT
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check() {
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# check <name> <expected> <actual>
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if [ "$2" = "$3" ]; then
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echo "PASS: $1"
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else
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echo "FAIL: $1"
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echo " expected: $2"
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echo " actual: $3"
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failures=$((failures + 1))
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fi
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}
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# Builds a Steam client dir at <root>/.local/share/Steam whose
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# libraryfolders.vdf lists every library path passed after the root.
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make_steam_home() {
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local home="$1"
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shift
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local vdf="$home/.local/share/Steam/steamapps/libraryfolders.vdf"
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mkdir -p "$(dirname "$vdf")"
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{
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echo '"libraryfolders"'
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echo '{'
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local i=0
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for lib in "$@"; do
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printf '\t"%s"\n\t{\n\t\t"path"\t\t"%s"\n\t}\n' "$i" "$lib"
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i=$((i + 1))
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done
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echo '}'
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} >"$vdf"
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}
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# Creates the Proton-prefix Mods folder for Cosmoteer inside a library root.
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make_proton_mods() {
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local lib="$1"
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local mods="$lib/steamapps/compatdata/$APPID/pfx/drive_c/users/steamuser/Saved Games/Cosmoteer/$PROFILE/Mods"
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mkdir -p "$mods"
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printf '%s\n' "$mods"
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}
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# 1. The game lives in a secondary library on another disk, which is the case
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# whenever Steam is told to install to a second drive.
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case1="$tmp_root/case1"
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mkdir -p "$case1/home"
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lib="$case1/disk2/steamapps"
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make_steam_home "$case1/home" "$case1/home/.local/share/Steam" "$lib"
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expected="$(make_proton_mods "$lib")"
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actual="$(HOME="$case1/home" find_mods_dir)"
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check "finds Mods in a secondary library from libraryfolders.vdf" "$expected" "$actual"
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# 2. The game lives in the default library inside the Steam client dir.
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case2="$tmp_root/case2"
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mkdir -p "$case2/home"
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make_steam_home "$case2/home" "$case2/home/.local/share/Steam"
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expected="$(make_proton_mods "$case2/home/.local/share/Steam")"
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actual="$(HOME="$case2/home" find_mods_dir)"
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check "finds Mods in the default Steam library" "$expected" "$actual"
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# 3. Library paths may contain spaces, so discovery must not word-split them.
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case3="$tmp_root/case3"
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mkdir -p "$case3/home"
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lib="$case3/my games/steamapps"
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make_steam_home "$case3/home" "$case3/home/.local/share/Steam" "$lib"
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expected="$(make_proton_mods "$lib")"
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actual="$(HOME="$case3/home" find_mods_dir)"
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check "finds Mods under a library path containing spaces" "$expected" "$actual"
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# 4. A Windows-style profile in the user's home, for a non-Proton install.
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case4="$tmp_root/case4"
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mkdir -p "$case4/home/Saved Games/Cosmoteer/$PROFILE/Mods"
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expected="$case4/home/Saved Games/Cosmoteer/$PROFILE/Mods"
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actual="$(HOME="$case4/home" find_mods_dir)"
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check "finds Mods in the home Saved Games folder" "$expected" "$actual"
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# 5. Nothing installed at all: discovery reports failure instead of guessing.
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case5="$tmp_root/case5"
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mkdir -p "$case5/home"
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actual="$(HOME="$case5/home" find_mods_dir)"
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status=$?
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check "reports no Mods folder when there is no install" "" "$actual"
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check "exits non-zero when there is no install" "1" "$status"
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# 6. COSMOTEER_MODS_DIR overrides discovery, so an unusual install can be
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# pointed at by hand.
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case6="$tmp_root/case6"
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mkdir -p "$case6/elsewhere/Mods"
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make_steam_home "$case6/home" "$case6/home/.local/share/Steam"
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make_proton_mods "$case6/home/.local/share/Steam" >/dev/null
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actual="$(HOME="$case6/home" COSMOTEER_MODS_DIR="$case6/elsewhere/Mods" resolve_mods_dir)"
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check "COSMOTEER_MODS_DIR overrides discovery" "$case6/elsewhere/Mods" "$actual"
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echo
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if [ "$failures" -eq 0 ]; then
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echo "All install.sh discovery tests passed."
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else
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echo "$failures test(s) failed."
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exit 1
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fi
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+2
-17
@@ -17,15 +17,10 @@ import sys
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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import rules_parser
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import steam_paths
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MOD_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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CANDIDATE_DATA_DIRS = [
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"/mnt/SSD4TB/SteamLibrary/steamapps/common/Cosmoteer/Data",
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os.path.expanduser("~/.local/share/Steam/steamapps/common/Cosmoteer/Data"),
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os.path.expanduser("~/.steam/steam/steamapps/common/Cosmoteer/Data"),
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]
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# Component fields whose value names another component in the same part.
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COMPONENT_REF_FIELDS = {
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"OperationalToggle",
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@@ -55,17 +50,7 @@ def check(condition, message):
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_failures.append(message)
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def find_data_dir():
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override = os.environ.get("COSMOTEER_DATA")
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if override:
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return override
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for path in CANDIDATE_DATA_DIRS:
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if os.path.isdir(path):
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return path
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return None
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DATA = find_data_dir()
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DATA = steam_paths.find_data_dir()
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_vanilla_cache = {}
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@@ -0,0 +1,126 @@
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#!/usr/bin/env python3
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# ABOUT ME
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# Tests steam_paths.find_data_dir, which locates Cosmoteer's Data folder.
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#
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# Why this exists: the game can be installed to any Steam library on any disk,
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# so the Data folder cannot be guessed from a fixed list of paths. Discovery
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# reads Steam's own libraryfolders.vdf instead. These tests build fake Steam
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# trees and check that each realistic layout is found.
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#
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# Usage: python3 tests/test_steam_paths.py
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import os
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import shutil
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import sys
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import tempfile
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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import steam_paths
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_failures = []
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def check(name, expected, actual):
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if expected == actual:
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print(f"PASS: {name}")
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else:
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print(f"FAIL: {name}")
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print(f" expected: {expected}")
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print(f" actual: {actual}")
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_failures.append(name)
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def make_steam_home(home, libraries):
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"""Write a libraryfolders.vdf under `home` listing the given library roots."""
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vdf = os.path.join(home, ".local/share/Steam/steamapps/libraryfolders.vdf")
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os.makedirs(os.path.dirname(vdf), exist_ok=True)
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with open(vdf, "w", encoding="utf-8") as handle:
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handle.write('"libraryfolders"\n{\n')
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for index, library in enumerate(libraries):
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handle.write(f'\t"{index}"\n\t{{\n\t\t"path"\t\t"{library}"\n\t}}\n')
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handle.write("}\n")
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def make_data_dir(library):
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"""Create the Cosmoteer Data folder inside a library root."""
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data = os.path.join(library, "steamapps/common/Cosmoteer/Data")
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os.makedirs(data, exist_ok=True)
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return data
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def main():
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tmp_root = tempfile.mkdtemp()
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try:
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# 1. The game lives in a secondary library on another disk.
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case = os.path.join(tmp_root, "case1")
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home = os.path.join(case, "home")
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library = os.path.join(case, "disk2/steamapps")
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make_steam_home(home, [os.path.join(home, ".local/share/Steam"), library])
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expected = make_data_dir(library)
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check(
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"finds Data in a secondary library from libraryfolders.vdf",
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expected,
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steam_paths.find_data_dir(home=home, environ={}),
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)
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# 2. The game lives in the default library inside the Steam client dir.
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case = os.path.join(tmp_root, "case2")
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home = os.path.join(case, "home")
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steam = os.path.join(home, ".local/share/Steam")
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make_steam_home(home, [steam])
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expected = make_data_dir(steam)
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check(
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"finds Data in the default Steam library",
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expected,
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steam_paths.find_data_dir(home=home, environ={}),
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)
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# 3. Library paths may contain spaces.
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case = os.path.join(tmp_root, "case3")
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home = os.path.join(case, "home")
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library = os.path.join(case, "my games/steamapps")
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make_steam_home(home, [os.path.join(home, ".local/share/Steam"), library])
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expected = make_data_dir(library)
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check(
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"finds Data under a library path containing spaces",
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expected,
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steam_paths.find_data_dir(home=home, environ={}),
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)
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# 4. Nothing installed: discovery reports None instead of guessing.
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case = os.path.join(tmp_root, "case4")
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home = os.path.join(case, "home")
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os.makedirs(home, exist_ok=True)
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check(
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"returns None when there is no install",
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None,
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steam_paths.find_data_dir(home=home, environ={}),
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)
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# 5. COSMOTEER_DATA overrides discovery.
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case = os.path.join(tmp_root, "case5")
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home = os.path.join(case, "home")
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steam = os.path.join(home, ".local/share/Steam")
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make_steam_home(home, [steam])
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make_data_dir(steam)
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override = os.path.join(case, "elsewhere/Data")
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os.makedirs(override, exist_ok=True)
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check(
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"COSMOTEER_DATA overrides discovery",
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override,
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steam_paths.find_data_dir(home=home, environ={"COSMOTEER_DATA": override}),
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)
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finally:
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shutil.rmtree(tmp_root, ignore_errors=True)
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print()
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if _failures:
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print(f"{len(_failures)} test(s) failed.")
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return 1
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print("All Steam path discovery tests passed.")
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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Reference in New Issue
Block a user