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cosmoteer-pressure-relief-r…/components/thermal_battery_vent.rules
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TotenKnopfandClaude Opus 5 014e45aa2b fix: route the network components so they actually attach
The diagnostic icons answered it. The wrench was present, so AddBase and
the Overrides had applied correctly all along -- but the thermal-missile
and resource icons were both showing, meaning both NetworkValues read
zero. With both signals absent, VentAllowed collapses to true and
AutoPowerToggle degenerates to plain PowerToggle: on means permanently
on, exactly as reported.

A network component is only attached to the network if a route reaches
it. The part's NetworkPort anchors on one component and a NetworkRouter
bridges that anchor to the rest -- which is how vanilla connects the
radiator's own NetworkedThermalDissipationLoadValue, and how the thermal
amplification pump reaches the resonance beam turret.

Add routes from each part's anchor: NetworkedHeatBuffer on the radiator
via its existing Router, and a new NetworkRouter on the thermal battery,
the missile launcher and base_part_overclock, none of which ships one.

Unrouted network components are not an error -- they simply never
connect and read as absent forever, which is why three versions loaded
cleanly and did nothing. The new test fails on any network component the
mod adds that no route names.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011oLWY1G6S8U35bi2FxVWni
2026-08-29 00:11:39 +02:00

114 lines
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// ABOUT ME
// Components merged into the Thermal Battery. The battery is the ship's heat
// gauge, so it is what decides whether the heat network has surplus worth
// venting, and broadcasts that decision to every radiator on the network.
//
// The broadcast is a NetworkValue carrying 1 (hold) or 0 (vent), not a
// NetworkToggle. Every NetworkToggle in vanilla sets IncludeInPhysical = false
// -- they exist only for blueprint stat display and do not carry a signal on a
// real ship. NetworkValue has no such restriction and is what the thermal
// amplification pump uses to drive actual physical behaviour.
//
// Polarity is deliberate: the battery broadcasts "HOLD", not "vent". A ship
// with no thermal battery has no broadcaster, every radiator reads 0, and
// radiators behave exactly as in vanilla.
//
// Heat storage fullness causes no damage on its own -- damage only occurs when
// the network refuses heat and it overflows onto the producing part
// (base_part_overclock.rules: HeatDistributionStorage adds InOrder, network
// first, OverflowHeatStorage second). So the band sits high on purpose, keeping
// the network full as a deep ammunition reserve for Thermal Canister Missiles.
//
// All names are prefixed to avoid colliding with vanilla component names.
// Vent when the battery is essentially full.
AutoRad_VentCeiling
{
Type = ThresholdToggle
ValueFrom = HeatStorage
MinAmount = 98%
}
// Stop venting once there is real headroom again.
AutoRad_VentFloor
{
Type = ThresholdToggle
ValueFrom = HeatStorage
MaxAmount = 94%
}
AutoRad_CeilingTrigger
{
Type = ToggleTrigger
Toggle = AutoRad_VentCeiling
TriggerWhenOn = true
TriggerWhenOff = false
}
AutoRad_FloorTrigger
{
Type = ToggleTrigger
Toggle = AutoRad_VentFloor
TriggerWhenOn = true
TriggerWhenOff = false
}
// The deadband: latches on at the ceiling, stays on until the floor is reached.
// Without this the radiators would chatter on and off at the threshold.
AutoRad_VentLatch
{
Type = TriggeredToggle
OnTrigger = AutoRad_CeilingTrigger
OffTrigger = AutoRad_FloorTrigger
}
// OR the raw ceiling back in, so a ship that loads already above the ceiling
// vents immediately instead of waiting for a threshold crossing that never comes.
AutoRad_VentActive
{
Type = MultiToggle
Toggles = [ AutoRad_VentLatch, AutoRad_VentCeiling ]
Mode = Any
}
AutoRad_One { Type = StaticValue; Value = 1 }
AutoRad_Zero { Type = StaticValue; Value = 0 }
// 1 while the network should hold its heat, 0 while it should vent.
AutoRad_HoldValue
{
Type = ToggleValueSelector
Toggle = AutoRad_VentActive
ToggleOnValue = AutoRad_Zero
ToggleOffValue = AutoRad_One
}
AutoRad_NetworkedHold
{
Type = NetworkValue
ValueSource = AutoRad_HoldValue
Categories = [ auto_radiator_hold ]
IncludeInBlueprints = false
}
// A network component is only actually attached to the network if a route
// reaches it. The part's NetworkPort anchors on one component -- here
// NetworkedHeatStorage -- and a NetworkRouter bridges that anchor to every
// other network component on the part. The thermal battery ships no router,
// because vanilla has nothing else to reach, so the broadcast above needs one
// or it is never connected to anything and reads as absent.
AutoRad_Router
{
Type = NetworkRouter
RouteGenerators
[
{
Type = Bidirectional
Routes
[
[NetworkedHeatStorage, AutoRad_NetworkedHold, 0]
]
}
]
}